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Charter of Arx in Summa Rupis

In this charter do we, the gathered magi, members of the Order of Hermes and the children of magus known as Plot de Vice, espouse our intention to found the covenant of Arx in Summa Rupis, in order to find and take control of the Magic Mirror of the sunken land of Atlantis, an artifact of the Old Ones.

In Provencal Tribunal, in the mountains of Pyrenees, deep in one of the mountain passes, a Castle is set upon a Cliff, and thus we name our covenant Arx in Summa Rupis.

The guiding principles of the covenant are these:

Plot de Vice is hereby set as the Guiding Principus of Covenant. As long as He is physically present in the Covenant, His word is the law, insofar as it doesn't break the Code of Hermes.

All magi are considered equal, provided they are Members of the Covenant and Children of our Father, Plot de Vice.

On Council Sessions and Votes

All Members have the right and duty to vote (meaning to cast their vote for, against or abstain) on council sessions.

There will be held a council session in every season, and one more if necessity makes it so.

All council sessions, unless it is set otherwise in this charter, will be considered valid if at least 2/3rds of Children Members are present. If the Principus is present, such session is considered valid, but only until next council session. No more than two temporary valid sessions may be held in a row.

All votes, unless it is set otherwise in this charter, will pass if at least 2/3rds of votes present are cast as for the vote.

Repeated votes are those where voting is repeated until vote either passes or fails by 2/3rds.

All Children will in all votings hold 2 votes each, while other Members will hold one vote each.

On Acting Principus

Acting Principus will be named once a year, by repeated vote, in the council session held after raising the Aegis of the Shield.

Only one of Children Members is eligible for such position.

Any child member can call council session to replace principus, but not twice in a row.

Duties of Acting Principus are:

Summons the council as per charter.

Summons Quaesitori when needed.

Representing the covenant.

Guardian of vis

Keeps the covenant stores and accounts for them. In emergency, may declare up to one tenth for immediate use. To declare more than one tenth of covenant vis requires council vote.

Allows guests to use the laboratories and library of covenant.

Defends and maintains covenant.

If he fails in any duty twice in row, any member of council may summon council with only purpose of choosing new principus. Such session is exempt from limitation on replacing principi.

Privileges of Acting Principus:

Yearly reward of 1 pawn of vis as chosen by principus, subject to minimum requirements, and is eligible for up to additional 3 pawns per council vote.

Yearly reward of 1 season of studying one book of choice.

No member of the covenant can challenge Acting Principus to Certamen regarding his duties.

Principus can delegate any and all of his duties. Such delegation lasts until revoked.

On accepting new Members

After 2 seasons of service OR extraordinary service to covenant (at council's discretion), council votes for new Member by repeated vote.

Until such vote he/she is probationary member/guest.

No new Member is considered a Child unless so vouched by Father.

Duty of Members is one season of service to covenant per year. Such service may be vaiwed or postponed at councils discretion, following a vote. Principus is exempted from such service for duration of his duty.

On Expulsion from Covenant

If found guilty of high crime by Quaesitores on Tribunal.

If found guilty of diabolism by Quaesitores.

Principus must summon Quaesitor. If Principus is accused, he or she must step down. Temporary Principus is then named by repeated vote, holding the office until Acting Principus is either cleared or found guilty. Temporary Principus must, as his first action, summon the Quaesitor.

For other good reason.

First a vote to determine if reason is good is held. If this vote passes, then a vote to expel the Member is held.

On Vis

Covenant will at all times maintain a minimum amount of vis.

Minimum of Vim is set as the amount needed to perform Aegis of the Hearth and 3 pawns more.

Minimum of other Arts is set to 3 pawns.

Covenant will never go below the minimum unless council decrees otherwise.

Official sources of vis for the covenant are those that council has decreed as such.

Vis from such sources belongs to Covenant in it's entirety.

Half of the vis gathered on covenant expeditions belongs to covenant, and the other half to Member or Members who found it.

Vis from official sources is excepted from this.

All personal withdrawals will be written down in the Vis ledger. No personal withdrawals may be made except by decision of Guardian of vis or in emergency, if there are members who have withdrawn less. Declaring of withdrawal is made during council session. There need be no vote for this, but withdrawal may be cancelled by vote.

No vis shall ever be used in intra-covenant Certamen.

Official Vis Sources

The covenant has decreed the following to be it's vis sources:

The entirety of covenant itself, including all the buildings and natural formations therein.

All the springs within the village of Ax-les-Thermes.

Consortes

The following persons are to be considered Consortes of the covenant:

Talos the Mute

Maurizio Ventura the Natural Magician

On Vulcan

A smithy will be built in the covenant at the earliest opportunity, and dedicated to Vulcan.

On Money

Temporarily, the accounting is done by principus, until such time as autocrat is hired.

On Library

The entirety of covenant library is to be kept in locked room.

On Laboratories

One of guest rooms is designated as communal laboratory.

This charter was penned down by Michele di Fabbro Ex Verditius filii Radunarii, as decided by the founders of the covenant Arx in Summa Rupis.

 

Peripheral Charter

The council has decreed that a Peripheral Charter will be kept, so that momentuous decisions which are not directly applicable to day-to-day life in Covenant will not be forgotten.

1. Regardles of any other facts, Apraxius is to be forever considered the biggest Flambeau in the covenant.

2. No livestock-floating should be requested lightly.

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 Copyright (c) 2004 Jurica Bogunović
;  Ars Magica (c) Atlas Games
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Last updated: 11/17/04.