Epic Hunter Quest – seeking the prize of the Ancient Keepers

edited: September 11, 2006

 

 

 

This text contains a detailed walkthrough for the epic hunter quest. You may jump straight to the walkthrough itself by clicking here.

The idea was to provide the shortest, cheapest and easiest way to finish this quest. There are several online resources on the subject but some of them contain partly inaccurate, superfluous or misleading information, while not providing some invaluable tips. The first part will give some preliminary info about the quest itself, including some game lore behind it, while the second part contains the walkthrough to demon killing itself. Hopefully this will prove useful to all hunters aspiring to complete this most wonderful of quests.

 

Contents:

  1. The Quest
  2. Demonslaying
  3. The art of buffing
  4. The Walkthrough

 

I) The Quest

 

 

As most of you know, the epic hunter quest is started by looting the quest item from the chest of Majordomo Executus, the MC boss responsible for summoning Ragnaros. In short, after Majordomo is defeated his treasure chest spawns, which may be looted. The process is similar to Dire Maul North Tribute run. Inside the chest either the item for the epic hunter or the epic priest quest will be present, among other loot. This means there is a 50% chance per MC run for a respective class to get it.

 

 

 

The item starts the quest “The Ancient Leaf”. Amusingly enough, the quest points you to find the original owner of the item, even adding it’s a big world out there J. Luckily enough, we know the whereabouts of the rightful owner(s) – the latter being the Ancient Keepers in Felwood. Those are located in Irontree Woods in northern Felwood or, more precisely, atop the hill on a little island in the very centre of Irontree Woods, surrounded by water elementals.

 

 

 

When a hunter on our quest arrives atop that hill 3 spirits of the Ancients appear, namely Vartrus, Stoma and Hastat the Ancient. At first you may speak only to Vartrus, who will give you the quest “Stave of the Ancients”. This quest includes killing 4 elite demons and turning in their heads. They can be found in Un’Goro, Winterspring, Burning Steppes and Silithus area. Once this is done Vartrus will give you the following:

 

 

 

To create your epic weapon you will need another item, namely Enchanted Mature Dragon Sinew. Stoma the Ancient will give you the quest “A proper sting” with that item being the quest reward. To finish the quest you’ll need to turn in an Onyxia drop – Mature Black Dragon Sinew. That one reportedly does not drop every time.

 

 

Once you complete the quest you may use your Ancient Rune Etched Stave and combine it with the Enchanted Mature Dragon Sinew into

 

 

 

After talking to Vartrus once more, you will be able to get your epic melee weapon too:

 

 

 

Those weapons are epic not only in class but in effect and their looks too. They are also a status symbol of a sort. Wear them with pride – you’ve earned them. Below are some pictures of both weapons in action.

 

The staff is my favorite part of the “set”. While bow is easily recognized as devastating, having high DPS as well as max damage and other stats, the staff is sometimes ignored as a weapon of choice due to the fact it has no agility bonus, which is considered the primary hunter attribute. Be that as it may, and these things are a matter of personal preference, this weapon makes a perfect complement to hunter’s stats by not only raising his/hers critical strike chance but also boosting the stamina and intellect. In fact that is the only weapon in the game, to my knowledge, that has as much of those 3 stats on it (intellect, stamina and crit chance), with some resist to boot. Should you choose to use it, you will want to level your staves skill. That is quite easily done. First, go to Feralas and find a wolf or a bear just outside the horde camp to the east. Put your aspect of the monkey on and Wingclip rank 1 to your shortcut bar. Attack the mob and spam him with your rank 1 wingclip. Since your new weapon is relatively slow, the instant 1-per-second wingclips will improve your skill much faster than normal hits plus being as mana efficient as possible. When your health drops, you may want to order your pet to attack the mob with Growl on, feign death and continue pounding on the mob. Rinse and repeat until you level your skill to about 200 (done it in less than 5 minutes by using the mentioned technique). After that, visit Un’Goro, just a short trip away and use the same technique on mobs there to level your skill to about 280. The last few levels will come in time while doing instances or farming somewhere. At the moment, with about 600 melee attack power, I can crit about 1300 on a cloth wearing mob with that staff.

 

Hastat the Ancient will give you the third part of your epic hunter quest, namely “Ancient Sinew Wrapped Lamina”. You are asked to provide a Mature Blue Dragon Sinew which will in return get you “a quiver the likes of which has not been seen in 10,000 years”.

 

 

 

 

This is basically the best quiver in the game and complements perfectly your epic weapons. The quest item needed is dropped by Azuregos, elite outdoor blue boss dragon patrolling southeastern Azshara occasionally. The drop rate is reportedly 50%. In order to kill him, a large raid is needed and the dragon himself is often camped by endgame guilds. The item also drops from Cobalt Mageweavers, Wyrmkin and Scalebane elite dragonkin in southern Winterspring but the drop rate is extremely low. Those are soloable though.

 

II) Demonslaying

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As stated before, the main part of the epic hunter quest involves killing 4 demons and looting their heads. The demons can be found in Silithus, Winterspring, Un’Goro and Burning Steppes. Many hunters had lots of trouble in dealing with those but this guide will, hopefully, provide all the information necessary to dispose them with minimal fuss. I managed to kill 2 of those demons without any buffs or help whatsoever and the other 2 on the first go - all in 2 days flat. My gear at that time included 3 epic items only. The bottom line is that those demons can be killed by a hunter without endgame gear, although good gear naturally helps. Hunter talent builds are not the primary issue either, although Beastmaster build will have the most problems with the demons, since it relies heavily on the pet help which is in this case out of the question. You may expect this quest to, when carried through, actually make you better at playing your class, for a number of reasons. You will learn how to plan your fights better, including various uses of buffs, pots and other items. Furthermore you will learn to move better, especially the use of wingclip and kiting. Finally all this may well improve your confidence as a soloing hunter, no matter how good you already are. For all this the effort involved is highly worthwhile.

The demons are roaming their respective areas, with the one in Un’Goro covering the largest and the one in Winterspring the smallest area. Although they are roaming in humanoid form, they can be tracked by hunter’s Track Demons skill. They can be addressed by anyone but only a hunter on the epic hunter quest has the option in dialogue to unmask them. After choosing that option the humanoid in question turns into its real demon form after a few seconds. Those few seconds should be used to get to a safe distance to avoid initial aggro. Once shapeshifted, the demon remains that way for about 15 minutes during which time it may be killed by any hunter. If any other class aggros it first, the demon will unleash a deadly AoE spell that will kill the person(s) in question. Saw that with my own eyes – people only had time to say “wtf”. After the 15 minutes are gone (demon won’t despawn during a fight) the demon despawns, the respawn timer being very long – reportedly about 3 hours. If that happens simply go about your own business – return after about 3 hours, find him and try again. If you die, feign death or loose aggro, the demon will only return to its starting place (where you first unmasked him), within the 15 minute time frame. In that time frame you may get resurrected by third parties or running from graveyard etc and retry the fight. I highly suggest that when anything goes very wrong during the fight (miscalculation, wrong skill usage, aggro by area mobs) you feign death immediately. This will reset the fight and you will lose only the amount of time being in the fight and rebuffing. If you die you will have to run from the graveyard which in some areas will make it very tough to continue the fight, or get resurrected by a party member - also losing the precious time.

A demon has to get continual aggro from you or it will reset. That means you cannot kite him for more than about 12 seconds. Use rank 1 Arcane Shot every now and then, if needed, to ensure the aggro (rank 1 is for mana efficiency and the arcane shot for being able to shoot it while kiting).

Another important thing to mention is that it is necessary to actually survive the whole fight with a demon in order to loot its head. In practice, this becomes an issue only in the Winterspring demon fight. Since during that fight you are in constant danger to receive a deadly DoT debuff it happens that one dies shortly after demon does and before one can loot its head. If that happens there is no alternative but to retry the event at another time because the demon’s corpse won’t be lootable.

During the fight itself you may not receive ANY HELP WHATSOEVER from anyone or the demon will despawn. That includes your pet, trinket spawns, party members or third parties with auras, totems etc. Only initial, pre-fight buffs from other players are valid. However, during the fight you may buff yourself up by any potion or other usable item, including non-spawning trinkets such as Defiler's Talisman. Those you may have in unlimited amounts.

The greatest problem you will encounter in all your fights are nearby trash mobs and other players. Trash mobs can be avoided either by observing the recommended fight zone or by asking some friends to keep clearing the area while you fight. This can be risky because they may unintentionally aggro the demon. Other players can present a problem either by trying to help you (doesn’t happen often), thus ending the fight, or worse still, by trying to do the same quest you’re doing. You will be amazed at the number of hunters attempting to kill those demons every day from both factions. Sometimes you may find yourself in the position to struggle over who will try killing the demon first. This cannot be avoided. Try choosing a less frequent time of day to try the fight and be glad if you are not on a PVP server.

In the walkthrough itself you will get the following information:

1)     what buffs to get and where from, with their expected costs (prices approximated from Runetotem’s  horde auction house)

2)     where to fight the demon

3)     what equipment and skills/talents to use

4)     what tactics and tricks to use

All the demons except the one in Silithus are soloable by using these guidelines, whereas the Silithus demon tactics require one warlock party member. The tactics presented are not the only way to kill those demons but most likely the easiest one. They are also the ones I used and with great success. Bear in mind that you want to keep most of those fights as simple as possible since you will need to move around very well and most people cannot do several things at once, lag notwithstanding.

The recommended equipment includes endgame blue items, large raid instances not included. Beaststalker set, Champion's PVP set or equivalents are your goal. As for weapons, any good blue ranged weapon with 30+ DPS is good, whereas for melee a pair of Dawn's Edges or better is recommended. Compensate for the stats you lack with appropriate buffs. An ideal melee weapon in the rare (blue) category would be the Demonslayer. It is a bind-on-equip two-hand sword with decent dps that provides +99 attack power against demons when equipped. Couple that with the Demonslaying enchant, which provides additional damage and stun proc, and you get your perfect demonslaying weapon. The enchant itself provides a rich bright orange glow on the weapon and is extremely cool looking. Both the sword and the enchant are fairly cheap on any server, which is a nice fringe benefit. It goes without saying that for the optimal use of this sword you will need to have your two-hand sword skill maxed out.

 

 

 

III) The art of buffing

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Always buff up before the fights – the respective suggested buffs are mentioned in the walkthrough. If it is suggested to take a resistance potion, make sure to drink it 2 minutes before the fight so the cooldown on it is over. That will allow you to immediately drink another potion when need arises. Demonslaying potions and other consumables do not affect the cooldown timer of Major Mana/Health or Resistance potions. Player buffs can be obtained from your party members or, if you plan to solo the demons, in your capital. It would be wise to ask a player to give you a greater blessing (Prayer of Fortitude, Gift of the Wild etc) instead because those last twice as long – often traveling and hunting demons takes a while. The optional buffs are not needed to kill a demon but will make the fight simpler. There are various helpful in-game buffs. Those include city buffs (Rallying Cry of the Dragonslayer etc), collection buffs like various Un'Goro crystals, quest buffs like in Blasted Lands etc. Some of those are:

 

IV) The Walkthrough

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Fight type

melee

Aspect

monkey

Skills

viper sting, scatter shot, raptor strike, mongoose bite

Buffs

stamina, 1 x greater nature protection potion, 1 x major health potion, 1 x elixir of demonslaying

optional: agility, strength, magic dust

Cost

7-8 gold pieces

1)      Un’Goro demon – Simone the Seductress

This demon roams most of the southwestern quadrant of Un’Goro Crater. It appears as a female troll with a wolf pet. In reality it’s a succubus with a nasty, huge felhunter pet that shapeshifts with her. She is meant to be meleed because she curses you with a ranged attack power reduction debuff. Her strongest attack is a slow-casting nature damage spell – hence the need for a greater nature resistance potion taken beforehand. Viper shot silences her for 15 seconds and should be applied whenever possible.



Follow the demon till the southern tip of its path. When she turns behind a large tree (marked with a red cross), talk to her and unmask her – there are no mobs in the immediate vicinity.



Drink your nature resistance potion and demonslaying potion (wait for the cooldown). Place down a freezing trap and aimed shot the succubus – the felhunter will charge you and freeze. Immediately viper sting the succubus, run in and throw your full melee DPS at her. The felhunter will attack you naturally as he unfreezes – ignore him. Whenever you see the succubus starting casting, scatter shot her, jump to ranged distance, viper sting her, run back in and continue melee DPS. Use your major health potion when needed. After she dies feign death – felhunter will reset. You then have the option to kill him or ignore him after looting the head. Optionally, if you think you’re taking too much damage from the felhunter during the fight, you may sleep him by using Magic Dust. It puts the target to sleep for up to 30 seconds (damage will awake it) when applied. It drops in alliance zone Westfall from rare mobs – air elementals called Dust Devils. The drop rate is not too low so this can be farmed easily but I haven’t found the need for it at all.

Fight type

ranged

Aspect

cheetah

Skills

serpent sting rank 8, concussive shot

Buffs

intellect, 1 x major mana potion

Cost

2 gold pieces

1)     Winterspring demon – Artorius the Doombringer

This demon roams the valley north of Everlook and east of Frostsaber Rock. It appears as a male tauren. He is meant to be kited at max range because he casts a horrible debuff that turns you into a similar demon yourself, while debuffing you with a nasty DoT that will essentially kill you in a few seconds. He will cast that debuff on you if you find yourself within 30 yards of him. If that happens you are as good as dead. The way to go is to stay outside of the 30 yard range, kite him continuously while slowing him down with concussive shots and repeatedly stinging him with serpent sting. Those shots stack on him and do massive damage over time. If you have a priest with you and get debuffed (it’s a magic debuff), feign death immediately. The demon will reset and your friend can dispel the debuff. You may then recover and engage the demon again. It has been suggested to use a restorative potion during the fight in case you get debuffed in order to remove it. I found that highly impractical for 2 reasons: one is that the potion itself is very rare and difficult to obtain and the other that it shares the same cooldown as your major mana potion, which you will typically need during the fight to shoot your stings. So don’t count on it but kite the demon well. One particular talent is needed here – Hawk Eye, which improves the range of your shots up to 41 yards. That gives you roughly 10 yards of working space between getting out of range and getting debuffed. If you do get out of range longer than a few seconds, the demon will reset. An option is also to get your boots enchanted with minor speed (8% increase). The demon itself moves as fast as any chasing mob (at least) and is quite difficult to kite. Personally I have found this encounter the hardest of the four.
The only useful buff here is the intellect buff – you will need lots of mana for your shots and stings so wear any mana boosting equipment that you may possess – your other stats, including stamina are irrelevant in this fight. The demon will never hit you and if you get the demonic debuff you will die anyway.



This demon is also soloable, but the area is swarming with trash mobs. Therefore it is needed to clear a narrow kiting path between the demon’s roaming area and the main road upon which the kiting may continue.



The left red cross marks the entrance to the kiting path from the main road. It is marked by two standing stones and looks like this:



The right red cross marks the proposed demon unmasking place in the valley and the beginning of the kiting path. There are some stone formations there that are easily recognizable.



Enter the kiting path from the main road and head in more-less straight fashion towards the unmasking area, keeping to the right and clearing all nearby trash mobs. The good news is that those mobs, once cleared will remain despawned for the full duration of the demon event (15-20 minutes) at least. So once they’re gone they won’t pose a problem. Wait for the demon to come near the stone formation in the middle of the valley (right cross), talk to him and unmask him (retreat before the shapeshift takes place). Put your aspect of the cheetah on, hunter's mark on your target, shoot him with serpent sting and concussive shot immediately after. Run back for 2 seconds and serpent sting him again. Start running away, up the kiting path and towards the main road, while constantly monitoring your distance from the demon. The best mark for it is your skills shortcut bar. While you are in range the numbers on the bar are white and when you get too far from your target they turn red. The idea for this whole kiting thing is to alternate your serpent shot and concussive shot while keeping the maxed distance. The method is the following: after each concussive shot, run up for 2 seconds, turn round and shoot the demon with your serpent sting. Then run away for a few seconds until your shortcut bar turns red, immediately turn around and concussive shot him. Then run up a bit (2 seconds tops) and serpent shot him again. Rinse and repeat. After you reach the main road just continue kiting the demon there (suggest running towards Timbermaw Hold). The kiting period in between a concussive shot and a serpent shot must be shorter than the period between a serpent shot and the next concussive shot. The reason is in the first case the target is slowed while in the other it's not. It is essential to time those 2 alternating shots properly. If they are not and shooting happens too seldom, you will lose aggro on the demon and he will reset – repeat the attempt in that case. Worse still if you don’t kite enough, the demon will catch up on you and debuff you, thus killing you. The graveyard for this particular demon is close by so it is possible to do 2-3 attempts even with dying and running to corpse. This can’t be explained any better – you will have to practice it. One good trick is to practice this technique on trash mobs beforehand. Serpent sting a bear or any mob and kite him in similar manner up to the road and on it away. Of course, you can’t judge if you kept your distance enough but you may practice on keeping the aggro on the mob. If all goes well the mob must die and not evade. Repeat this until you’re confident that you can kite a mob well. Try the demon afterwards.

Fight type

melee

Aspect

monkey

Skills

scorpid sting, arcane shot rank 1, wingclip rank 2, scattershot

Buffs

intellect, 1 x major mana potion, 2 x elixir of demonslaying

optional: agility, strength

Cost

8 gold pieces

2)     Burning Steppes demon – Klinfran the Crazed

The roaming area of this demon is the western part of Burning steppes, southeast of Blackrock Mountain and south of the main road through the area. It also includes a large plateau all the way to the south of that zone. Demon’s appearance is that of a human male. He is meant to be meleed, wingclipped before he enrages then scorpid stung to remove the rage and meleed again. Every 15 seconds the demon will enrage. This will remove any debuffs on him, except wingclip. He can't be meleed when enraged because of the tremendous damage he does in that state. However, scorpid sting will remove the rage and reduce his melee damage to 1 (one).



Follow the demon till he reaches the main road (marked by red cross) and unmask him there. Fight him there and in the crater next to the road. The only problem may be occasional player passersby who farm dragonkin and ore in the area. They are often drawn by the fight and may be tempted to assist or take on the demon by themselves. This is especially annoying if they are members of another faction and cannot be spoken to.



Drink your demonslaying potion, put down the frost trap (not freezing) and pull the demon with an aimed shot, followed immediately by a concussion shot. This along with the frost effect will slow him down and enable you to kite him more easily. Kite him around for a few more seconds using arcane shot rank 1 occasionally to keep aggro. When he enrages (turns red), scorpid sting him, run in and melee him. Do not use raptor strike or mongoose bite to conserve mana. After 2-3 hits (depending on the speed of your weapon), wingclip him (rank 2) and strafe sideways. This is important to avoid turning your back to him in melee range since in that case he may daze you, thus slowing you down. This strafing wingclip technique applies to the Silithus demon as well. After gaining some distance shoot your arcane shot to keep the aggro, kite until he enrages and repeat the process. If he should enrage while you are at melee range or your wingclip misses (it will happen), use scattershot and get out of melee range. In that case wait for the scattershot effect to wear off before applying scorpid sting (naturally only if enraged). Since you won't be using all your melee abilities, this fight will last very long (the longest of the four) - up to 10 minutes, depending on your weapon damage. You may need to use one major mana potion near the end of the fight and another demonslaying potion during the fight (since it will take more than 5 minutes). The main thing is to remain calm and focused on your melee-kiting rhythm for the whole duration.

Fight type

ranged

Aspect

hawk

Skills

wingclip, auto shot, arcane shot rank 1, serpent sting, volley rank 1

Buffs

curse of recklessness rank 1, stamina, intellect, 2 x greater shadow protection potion, 1 x major mana potion, 1 x elixir of demonslaying, major healthstone

optional: agility, bandages, whipper root tubers

Cost

17 gold pieces

3)     Silithus demon - Solenar the Slayer

The Silithus demon roams a fairly large area of southwestern Silithus, between Hive Zora to the north, main road to the east, Ahn'Qiraj to the south and Twilight outpost to the west. He looks like a gnome male. This demon is famous for being the toughest of the four. Indeed he is but the strategy proposed here should make the fight fairly simple, if not easy. It will, however, be the most complex fight of the four and needs some planning and preparation, as well as some outside help. Soloing this demon is not recommended. One of the reasons is the area itself - there are no safe spots to fight him, it's full of crawling mobs with fast respawn rates that need to be taken care of. The other reason is the nature of the demon's attacks. His main attack is shadow damage accompanied by a fear effect (hence the use of shadow protection potion). On top of that he continuously releases slow-moving bug minions that do massive physical damage. The main problem is that the fear effect often takes you right in their path. That plus the shadow damage itself will kill you pretty quickly, often quicker than you could kill the demon. So that fear effect is your main enemy. Without it, the fight is relatively simple. When you wingclip the demon he remains immobile for 30 seconds. During that time he releases bugs continually and throws his shadow/fear damage. He should be fought at range during that period, continuously moving to avoid the bugs. Occasionally the bugs should be wiped out with a precise use of volley.



The proposed fighting zone is marked with a red cross on the map. There are only 2-3 mobs there (scorpids usually) that can be easily removed. This fight needs, however, a lot of space for the kiting purposes.



Bring your warlock friend with you. One more buddy of any class would also be useful because the two of them will have an easier time downing the mobs quickly during the fight. Drink your shadow protection potion 2 minutes before the fight to remove the cooldown. Buff up and unmask the demon. Put down your frost trap, pull the demon and feign death after he passes over the frost trap. The trap will remove his initial enrage effect - this has to be done only once, and he will reset. Here comes the crucial part. Have your warlock friend engage you in a duel. Accept and have him debuff you with Curse of Recklessness rank 1. This will lower your armor and increase your attack power slightly but will make you immune to fear effects for 2 minutes. Have him monitor the debuff and curse you 1-2 more times during the fight (duel remains on). Since this is considered a debuff, the effect will not despawn the demon nor aggro your friend. However, you must try not to exit the duel area during kiting since your friend then won't be able to debuff you during the fight. You may as well ask your warlock friend to give you a major healthstone prior to fight - it will prove very useful.
Place down explosive trap, hunter's mark and pull him with an aimed shot. When he gets in melee range, wingclip him and strafe sideways out of the range. Start firing away, using your auto shot mostly, with occasional arcane shots (rank 1) to keep the aggro while kiting. Keep serpent sting on him at all times for dot effect but conserve your mana as much as possible. When he frees himself run up to him and wingclip again. Repeat the procedure. When the bugs become numerous, gather them to one area by careful kiting and use volley rank 1 to wipe them out. Repeat when able and necessary (1 minute cooldown on the volley). Be careful never to step on the bugs. Also, keep an eye on your shadow protection. As soon as it wears off (probably during 2nd minute of the fight) drink another one. Near the end of the fight you may need to drink one major mana or health potion, depending on your state. Keep this up until he dies - the bugs will despawn immediately.

 

Congratulations, you have vanquished your demons. Claim your prize(s) and welcome to the rank of epic hunters.

 

Comments may be mailed to the author.